Modern OpenGL debugging and performance optimization Monitoring and controlling the OpenGL graphics pipelineĪdvanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Using compute shaders to harness today's graphics cards for more than graphics Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Luckily even some of the hardware that supports OpenGL 4.3 has what are.
Writing your own shaders, with examples to get you startedĬross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Generic (No GPU Acceleration) - A generic software renderer by Microsoft that supports OpenGL 1.1 on any hardware. Yes, there are hundreds of OpenGL tutorials out there, why should you consider. Coverage includesĪ practical introduction to the essentials of realtime 3D graphicsĬore OpenGL 4.3 techniques for rendering, transformations, and texturingįoundational math for creating interesting 3D graphics with OpenGL It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Example41 - Ocean wave height/normal map calculation with FFT using compute shader (OpenGL 4.3, NVIDIA hardware under Linux has artifacts) Example42 - Fast Approximate Anti Aliasing - FXAA (OpenGL 4.3) Example43 - Scene with several models having groups and materials Example44 - Conservative rasterization Example45 - GPU voxelization (OpenGL 4. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. Mathematics for 3D game programming and computer graphics, 3rd Edition."OpenGL(R) SuperBible, Sixth Edition, " is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. OpenGL SuperBible: Comprehensive Tutorial and Reference, 7th Edition. OpenGL Programming Guide: The Official Guide to Learning OpenGL, 9th Edition.
Students who decide to take the course with Mac OS can do it using OpenGL 4.1, however, the student will take full responsibility of adapting the material of the course to Mac OS, as well as making sure the deliverables work properly in Windows/Linux with OpenGL 4.3 or superior ("but it works on my machine" won't be accepted).
Mac OS does not support OpenGL > 4.1 and we discourage its use for this course. MS Windows users should be able to run this material as well. The material of the course has been prepared and tested in GNU/Linux systems.
It is the responsibility of the student to set up the operating system and drivers to work properly for the course. This course requires a computer with a GPU and an operating system capable of running OpenGL 4.3 or superior.